Get started

Make your first game

No coding tools to learn first. Bricklayer handles the project setup; Roblox Studio stays open for building the place and pressing Play.

Make something you can play today. Follow these in order; the whole thing takes about ten minutes.

Request a download

Downloads are by request right now. See Installing Bricklayer for details; macOS builds are coming soon.

Seven steps to a playable game

1

Install Bricklayer Editor

Run the installer from your download link, then launch Bricklayer Editor.

2

Start a new game

On the welcome screen, click Make a new Roblox game.

3

Choose a starter

Pick Blank world, Obby, Tycoon, or Simulator. You can change everything later.

4

Open Studio and confirm your game

Bricklayer creates the local project, sets up its Studio plugin, and guides you into Roblox Studio. Confirm that the game shown is the one you mean to use.

5

Choose an AI

Pick Claude Code, Codex, Gemini, or Bricklayer’s OpenRouter chat during setup. No subscription? See Build without paying for AI.

6

Paste your first prompt

Ask for a plan first. Read it, then approve only the changes you want.

7

Test and undo a change

Press Play in Roblox Studio. If you do not like a Studio change, use Undo. You can also reject or revert file changes in Bricklayer.

Your first prompt

Paste this into the AI chat:

“Make a lava obby with checkpoints, collectible coins, moving platforms, and a finish portal. Show me the plan before making changes.”

Asking for a plan gives you a chance to understand the idea before any files change.

You are always in control

  • Bricklayer asks you to confirm the correct existing game.
  • AI file changes show a before-and-after diff and wait for your approval.
  • Changes made in Studio are undoable.
  • Bricklayer does not publish your experience for you.

Stuck?

Run Bricklayer Setup / Diagnostics. It checks the project, Studio connection, and AI setup in one place.

Build a little, test a little, repeat.