How do I publish my game?
Bricklayer never publishes for you. Publish from Roblox Studio when you are ready, and here is a checklist for before you do.
Updated November 8, 2026
Bricklayer helps you build. Publishing stays a deliberate action you take yourself, in Roblox Studio. Bricklayer does not publish your experience for you, ever, so nothing an AI does can go live by accident.
Publish from Studio
- Save your work.
- In Roblox Studio, choose File → Publish to Roblox.
- Pick an existing experience to update, or create a new one, and confirm.
The first time, Studio asks for a name and description. Later publishes update the same experience. To let other people play, change the experience's privacy in Studio's Game Settings or on the Creator Dashboard.
Before you publish: a short checklist
- Playtest the whole game once, start to finish, not just the last thing you changed.
- Read the Output window during that playtest. Red errors that you ignore in testing are the bugs players report.
- Test with two players. In Studio's Test tab you can start a local server with more than one player. Many bugs only show up with a second person.
- Save a backup with File → Save to File. See Back up your game.
- Ask the AI for a review:
Before I publish, review the game for bugs, things a player could exploit, and anything that would break with several players. List problems, don't fix yet.
What about Open Cloud?
Bricklayer has optional tools that can publish a saved place file through Roblox Open Cloud. Even then, publishing only happens through a tool call you approve, using a key you set up. Most people never need this. If you are curious, read Connect Roblox Open Cloud safely first.
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