What Bricklayer sends, and where
A plain-language map of your data: what stays on your computer, what goes to your AI provider, and what reaches Bricklayer.
Updated November 8, 2026
Short version: Bricklayer Editor has no telemetry. Your projects and prompts go to the AI provider you choose, and nowhere else.
Stays on your computer
- Your project folder and its scripts.
- Your stored API keys (in your user profile, readable only by your account).
- The connection between Bricklayer and Roblox Studio. The plugin talks to Bricklayer on your own machine (localhost), not over the internet.
Goes to the AI provider you chose
When you chat or ask the AI to work on your game, your messages and the project content the AI needs (scripts, the game tree, properties read from Studio) go to that provider: for example OpenRouter, OpenAI, or an installed agent like Claude Code or Codex. They handle it under their own terms. Bricklayer does not get a copy.
If you want nothing to leave your computer, use a local model through Ollama, which runs on your own machine.
Goes to Roblox
The Editor may call Roblox's public web APIs to look up the name and details of a game you open.
Reaches Bricklayer
- Update checks: your platform, release channel, and installed build, so the update service can say whether a newer version exists.
- This website: anonymous, cookie-free page analytics.
- Brick and the help forum: only what you type into them. Brick's answers are generated by Inception Labs, with Groq as a backup. Forum threads are public.
There are no crash reports, usage tracking, or copies of your projects.
The full details are in the Privacy Policy.
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