Bring a game you already made into Bricklayer
Open a game from Studio, a Roblox link, or a .rbxl file, and confirm the right one before anything is copied.
Updated November 8, 2026
Already have a game? Bricklayer can work on it without starting over.
Before you start: make a backup
It only takes a minute and makes every later step stress free.
- Open the game in Roblox Studio.
- Choose File → Save to File (or Save to File As).
- Save the
.rbxlfile somewhere you will remember, such as a "Backups" folder.
See Back up your game for more ways to stay safe.
Open it in Bricklayer
- On the Welcome screen, choose Open my Roblox game.
- Tell Bricklayer where the game is:
| Source | How |
|---|---|
| From Roblox Studio | Open the game in Studio first, then choose it in Bricklayer. |
| From a Roblox game link | Paste the game's link so Bricklayer can identify it. |
| From a local file | Choose a .rbxl or .rbxlx file on your computer. |
- Confirm the game. Bricklayer shows the name and source of what it found, and copies nothing until you click Use this game.
Read the game name before you confirm. If you have several places open in Studio, it is easy to confirm the wrong one. If that happens, see I connected the wrong game.
What Bricklayer does next
- Creates a normal project folder on your computer.
- Sets up and connects its plugin in Roblox Studio.
- Copies the game's structure and scripts into the local project.
- Keeps scripts in sync while Studio stays your place editor.
Is my game safe?
- AI file changes are shown as a before-and-after diff and wait for your approval.
- Changes made in Studio can be undone with Studio's Undo.
- Bricklayer never publishes your experience. Publishing stays something you do yourself in Studio.
A good first prompt for an existing game
Read through this game and explain how it is organized: the main scripts, what each one does, and anything that looks broken or unfinished. Don't change anything.
It is a quick way to check the AI understands your game before you ask it to change something.
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